Over the last few weeks, I’ve been woefully disappointed at the lack of coverage Resistance 2 has received from the folks I tend to read. Even the podcast circuit seems to have passed on Insomniac Games’ second first-person shooter for the Sony PlayStation 3. Yes this is a bountiful season, but, seriously, hasn’t ANYbody made time for this thing? I’ve seen and heard some fairly dismissive reviews of the single-player campaign, though that’s only a tiny percentage of what’s on offer. While it’s true that Nathan Hale’s story can’t stand quite so tall as, say, Gordon Freeman’s, Insomniac has nevertheless managed to add a few especially interesting narrative innovations.
I’m speaking, of course, about the unparalleled cooperative mode. Sure, folks have generally thrown it a bone, but I’m of a mind to say this game type deserves a lot more attention. I haven’t played it since the beta, but I know I had a damned fun time. Anyway — the Big Deal, at least in my opinion, is that co-op play enhances the solo story. They may not dovetail in any significant fashion, but, at least from what I’ve seen, one builds upon the other in order to create a larger and more complete setting. What’s more, this carries over to competitive skirmish.
Bottom line is, few shooters connect their multiplayer content so convincingly to the core story. “Scale” was the big buzzword surrounding this game’s development; Resistance 2 manages to nail a universe so huge it boggles the mind. In other words: if you haven’t played Insomniac Games’ latest, I heartily recommend giving it a try.