Ah, quick time events. I think I rather love them. While I realize this isn’t a popular position, it’s quite true nonetheless.
Sure, QTEs have often been used poorly over the past several decades. It used to be that they were little more than a simple way to add some interactivity to what would have otherwise been a passive cinematic sequence. But I’d argue that, during these last few years, particularly, they’ve evolved into something quite different. The onscreen prompting that’s always been a hallmark of the quick time event has made its way out of the cut scene and into the gameplay. In fact, this transition’s been so seamless that most haven’t even noticed it. Though several people called 2008’s Prince of Persia “one big QTE,” that’s been the great exception. More to my personal surprise, I’ve yet to hear Batman: Arkham Asylum and quick time events mentioned in the same sentence.